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Messages - Dream Trance

#46
I was referring to Crespo (him being the Intermediate scheme precursor in 2002-2003), not that this scheme is similar to Intermediate ;)
#47
This scheme from the Intermediate scheme precursor needs more recognition. I may even make a px version for those who would like to play with unique tactical px tools, I like the idea a lot.
#48
Kf / Re: New decade, new hype
October 15, 2021, 09:14 PM
I just played some "Kaos Normal" hosted by Hosting Buddy. Apparently it even had Damage*2 in it which is some kind of huge misunderstanding :) Seems like someone put some rubbish into Hosting Buddy and not the legendary kaos scheme.
#49
Kf / Re: New decade, new hype
October 15, 2021, 06:59 PM
What can I say, I'm surprised that people play without stockpiling nowadays actually. Kaos is around for over a decade now and was always played with stockpiling since oldschool times. Not sure what has happened to it in the mainstream space.

Stockpiling makes the effort put in collecting crates reasonable, so nothing you got is lost. Losing it would be kinda unfair in a longer match wouldn't it? And since real kaos (not the random modified versions played for 1 or 2 rounds only) is a longer process played to at least 3 victories it just requires this feature just as people need water I'd say.

I can only say that official kaos scheme development always included stockpiling as one of the most important scheme roots. People who played it since the beginning are mostly inactive by now though, but they know the deal and could say something more about it.

So yes, stockpiling has always been (and I hope amongst true kaos pros will be) and I hope it will remain an integral part of it. It's a task for true fans to keep up the tradition.

Since we have also a 5th player interested, another detail being disclosed - a special performance system will give a chance to create special skill-ranking of players for each season (the same or very similar system to what has been used around 2014-2015 in these events). This ranking will also be used as a coeficient while calculating money prizes graduality.
#50
Kf / Re: New decade, new hype
October 15, 2021, 04:03 AM
We have 3rd interested player, that means another detail about the kaos league disclosed.

Experimentally it will have the reversed map pattern system introduced to avoid playing a decider round on an island map.

1st and 2nd round will be always cave followed by islands in 3rd and possible 4th round, then if a score will be 2-2 at this point, a cave decider will be played.

I think that cavemap decider can be more tactical and more interesting, but I think this needs some feedback / voting, because after all it doesn't matter what map type is the decider once every player starts his home match, so in a head-to-head confrontation between 2 players within the season of the league, both players will start their matches, so there won't be a situation when same player will start the posible decider twice.
#51
Kf / Re: New decade, new hype
October 15, 2021, 02:01 AM
I think that double stack limit can only allow to use max once per turn to minimise the advantage it dies, but it's still usable anyway.

I studied extended 3.8 settings, but I can't see a way to turn off certain super weapons as well as completely turn off double time.
#52
Kf / Re: New decade, new hype
October 14, 2021, 09:44 PM
Quote from: StepS on October 11, 2021, 05:58 PM
For example, the Kaos Normal scheme currently used in HB replaces 60 seconds turn time with a 52 seconds turn (3 sec active hotseat with the ability to select worms + 5 seconds automatic retreat at the end of each turn). With the Pro version (based on your TUS upload), 45 sec turn + 5 active hotseat + 5 retreat. This diminishes the effect from double turn time crates. Auto-retreat with SDET is impossible in older versions of the game, even with PX.

To be fair, setting hot-seat and retreat time in kaos was not possible prior to 3.8 thus it was never considered to being implemented.

When I think of it though I'm very sceptical if this is a good idea for this particular scheme which was meant to be quick-decision making and efficient turntime management.

Probably it can act just as an interesting variation of the original idea.

Although I understand the point of trying to make double time NOT impacting the turntime by shortening it, I don't think that it was meant to have the default turn shorter actually. Kaos normal was about 1 minute turns. For fast-paced action there was some half-kaos hybrid created few years ago.
#53
Kf / Re: New decade, new hype
October 13, 2021, 11:41 PM
Ok, another important detail - the scheme. The development of official scheme as the community knows will take yet another major step to improve what wasn't possible with standard editors prior to 3.8.

Scheme will be a variation of what's widely known as kaos normal, but it will be even more improved with what 3.8.1 extended scheme editor can offer. Basically it will keep the original feel, with the increase of tactical solutions that should influence the skill even more. Major changes will mostly include overpowered weapons limitation as well as removal of double time if possible. These will be the biggest changes to the gameplay, but I cannot exactly tell how exactly will it be as I need to investigate the editor possibilities and what it can do to make kaos better.
#54
Kf / Re: New decade, new hype
October 12, 2021, 10:47 PM
With each interested player I will disclose little piece of information about this complexed event. So first relevant info is that this is about to be a classic league (fixed amount of players and each player playing exactly 2 games vs every other player from current season on the "home and "away" basis). With 4 best players advancing to season's playoffs and winners of these playoffs advancing to the final and losers playing 3rd place match.

Season(s) lenght will be depending on a number of players that will be interested.

When a minimum of 8 players will be interested to participate in the season there will be a small money prize only for the winner.
When 9 to 12 players will be interested there will be small money prize pool for top 3 players (finalists and 3rd place match winner) gradually applied.
When 13 to 16 players will be interested there will be extended 8-players-playoffs (4 playoff matches) and medium money prize pool for all 8 players who will qualify for playoffs (applied gradually).
When more than 16 players will be interested the event will become a tournament with big money prize pool for ALL players participating distributed gradually depending on their achievements.
#55
Kf / Re: New decade, new hype
October 12, 2021, 04:22 PM
Yes, I will take care of this. This thread though was basically meant to be the "sign-up" place. Official league will be professionally covered and most likely will also provide money prizes for the best 3 players of the season.
#56
Kf / Re: New decade, new hype
October 12, 2021, 12:03 AM
Thanks. I will have to look at it to be able to prepare an improved official kaos scheme then.
#57
Kf / Re: New decade, new hype
October 11, 2021, 09:12 PM
I wasn't aware it can be even more modified with settings available in 3.8.1.

Is there just a built-in editor or is it done with some external one?

I wanted to improve the official kaos scheme for the community to use in tus matches as well.
#58
Kf / New decade, new hype
October 11, 2021, 04:36 PM
I noticed some hype around classic kaos these days. So I think the right time has come to try to resuscitate the official event once again after the long hiatus. If there is enough interest I could revive the legendary official classic kaos league. Everyone who wants to try their skills in an official classic league please write in this section. Shall there be enough players wanting to play I will disclose further details. The season of the league can start with at least 8 players.

However it would be best to play it on the tweaked scheme without overpowered weapons and with double time turned off (along with some more interesting improvements) it would be strongly recommended to use that scheme, but it is only made possible with PX editor which most players are somehow afraid of (even though kaos offers much more through that editor).
#59
Or maybe they change it because they want a quick game ;)
#60
Don't really wanna go into what's rule or not.

To me scheme that comes along with all settings at the same time is a rule by itself. All the other things which aren't preset in wsc file need explaining. Simple as that. Just don't touch any setting, load scheme and don't change it :)

If you want my personal opinion, yes, this scheme should be played in at least bo5 format. The logic behind this was to make the winner well deserved (winning by skill in the first place) and not benefitting from any luck factor there may be (and what can cause controversies that it was randomly won).

However any kaos made with rubberworm will be flawed due to normal editors limitations. The only fair kaos scheme I can think of can only be made with px editor where you can turn off everything which is unwanted (overpowered). That could probably be played bo3, because the skill would be favourized even more with a tweaked scheme.